Area+of+Impact+Arts+Entertaiment+and+Leisure

• Digital art: electronic music, interactive visual art, desktop publishing

• Film: digital actor simulations, characters and animation

• Live arts: digital effects, choreography, lighting, marketing

• New media: DVD, CD, VR, stereolithography

• Broadcast media: digital radio and television, electronic news, magazines and books

• Toys and games: CD or online games, online gambling